Scientists at Work
Dr. Labush's Links To Learning

Introduction
Constructivism
Guided Discovery
Observation
Inferences
Experimentation
Drawing Conclusions
Resources    Internet Resources    Science Fair Sites    Companies
The Scientific Method
Science Project Steps
Balancing Clown  Balancing Cat  Directions       Printout
Mystery Bucket - Email Dr. Labush
for directions
Budget Proposal

“Scientists At Work” is a set of lessons, demonstrations, and activities that systematically allows students to experience the work of a scientist by making observations, making inferences and hypotheses, experimenting, and drawing conclusions. All activities are ‘tried and true’; developed during my 26 years of teaching grades K - 8, working with the National Park Service, attending science educators’ conferences, and volunteering at the Museum of Discovery and Science in Fort Lauderdale.

The project includes science demonstrations, student explorations, and models for students to make. Internet sites are selected to act as a quick and easy resource for teachers and supply the students with places to go to gain background information. The completed project is available on my web site, Dr. Labush’s Links To Learning, http://www.netrox.net/~labush/, for easy accessibility. Using “Scientists At Work” online will make it an interactive document, allowing the reader to easily use the links for background information and more resources. The project will be updated as teachers use the program and forward ideas and internet resources.

“Scientists At Work” is envisioned as a 4-week program, presenting lessons four days a week. This may then be used as a perfect lead-in for individual or class science fair projects. Teachers may easily utilize any part of the program to best fit their needs.

Each step of the scientific process, observation, inferences, experimentation, and drawing conclusions is presented sequentially. An explanation of each step is discussed followed by ideas, activities, and demonstrations for the classroom. Printouts required for some activities are provided in the appendix.

Constructivism

Constructivism is a philosophy of learning founded on the premise that, by reflecting on our experiences, we construct our own understanding of the world we live in. Each of us generates our own "rules" and "mental models," which we use to make sense of our experiences. Learning, therefore, is simply the process of adjusting our mental models to accommodate new experiences.

The purpose of learning is for an individual to construct his or her own meaning, not just memorize the "right" answers and regurgitate someone else's meaning.

[Funderstanding Constructivism http://www.funderstanding.com/constructivism.cfm]

In order for students to construct their own meaning, they must be allowed to independently discover the concepts and knowledge, and then make this understanding their own. This method of discovery is well suited for science learning.

Guided Discovery

Guided discovery, an approach to instruction and learning, will help students personalize the concepts under study, creating an understanding that cannot be matched using any other method of instruction. The teacher must guide the students toward the discovery. This can be accomplished by providing appropriate materials, a conducive environment, and allotting time for students to discover.

Guided discovery greatly impacts instruction. It is the responsibility of the teacher to ‘set’ the student up to make the desired discovery. The teacher must provide all the necessary background knowledge to lead the student to the discovery. The student must realize the method(s) to be used to make the discovery. To assure this, the teacher may demonstrate what the students are expected to do. Thus, guided discovery becomes the goal of the lesson.

Here is an example of a guided discovery lesson, the lesson‘s objective being the concept of magnetic poles attracting and repelling each other. The teacher must first provide the basic vocabulary, magnetism, magnetic field, north and south poles, attract, and repel. Then the teacher may demonstrate what happens when two magnets attract each other and two magnets repel each other. Next the students’ guided discovery takes over. Students are given a variety of magnets, a variety of materials to test magnetism, and the time needed to ‘play’ with the magnets and materials. As students experience the affects of magnetism they will now construct their own understanding of the concepts, This will result in a much higher level of learning and understanding than a lecture or teacher demonstration.

Observation

The joy of looking and comprehending is nature's most beautiful gift.
Albert Einstein

Observation is the basis for all learning. Teachers know that students learn best when they include more than one of the five sense in their student’s lessons.

Observation is the taking in of information by the body and becoming aware of that information. One does regularly hear or see things without observing them. For example the sound of the air conditioning may be around us all the time, but we only observe it when it is out of the ordinary. This important distinction should be presented to the students. Our awareness is our mind’s thinking about it.

We use all five of our senses to observe; see, hear, taste, touch, and smell. Each sense observes different information and gathers it differently. Tell students how it is our nervous system that helps us become aware of our observations by sending the messages to the brain. Then our brain decides what to think about that message. In other words, “What did I learn from this sensory information?” The first question our brain discerns is “Do I know what it is?“ If the response is “Yes”, then the brain can decide what to do with that information.

For example:
Sight: Does it look friendly? Dangerous? Should I get closer or run away?
    Is it too bright? Do I like what I see? Should I close my eyes?
Hear:
Is it too loud? Should I move closer to hear it better? Should I cover my ears?
    Is it hurting me? What made the sound?
Smell:
Do I like it? Does it stink? Should I move away?
Taste:
Do I like it? Should I spit it out? Is it sweet? Salty? Bitter? Hot? Cold?
Feel:
Do I want to keep touching it? Should I move away? Does it hurt?
    Is it hot or cold? Is it soft? Hard? Smooth? Rough? Bumpy? Pointed?

If the brain cannot identify the sensory information then it will try to compare the observation to something already known. In order to learn, the student must take in the information and assimilate it into his own understanding.

Of course, multiple senses are regularly called upon to help gather information to help in the decision making process. For example, if you are served a food you have never tasted, you will use your sight and smell before you decide to taste it. If your sight and smell cannot verify that it may taste good, then you will not taste it.

Teachers may then develop the idea of classification. Scientists must classify known and new items in order to aid in their identification and comparison using specific attributes.

Observation Activities
Grow Animal: As a class observation, watch a ‘grow animal’ increase its size over a week or more. [Best to start on Monday. I start the first day of school.] Be sure to record the animal’s original size by tracing it on a piece of 12” x 18” paper. Weigh it. Record its weight and the start date on the paper. At first look at it twice a day. When it is fully grown, trace it again and record its weight. You may compute how much it has grown. You can talk about the animal has absorbed the water and the idea of saturation. Then remove it from the water and observe how it shrinks. [I put it on a piece of wood.] Will it return to its original size? Does it dry evenly?

Mystery Bags or Boxes - Place usual and unusual items in a brown lunch bag, grocery bag, or cloth bag. Use items of different sizes, weights, and textures. Each child could secretly bring a small item from home for this activity. Students use their sense of touch to observe what is in the bag.

1) Students may feel the bag to guess what is inside.
2) Students may reach inside without looking and guess what is inside.
3) Students can hold the bag to observe its shape and weight.

Possible items: cooked and uncooked pasta, rice, coins, balloons, markers, shoelace, CD, clay, pine cone, toys, building pieces, shoe, cup, bowl, chalk, salt, ball, jacks, candle, beanie baby, brush, toothbrush, sock, washcloth, or ???

Observe the Room: Allow students to look around the room and then go outside and ask specific questions about what is in the classroom and what is on the bulletin boards and walls. For example: How many chairs are in each row? What color is an object? What does the poster say? How many chalkboard erasers are there? Where is an object? What does the floor or ceiling look like? What is on the blue bulletin board? What is on the math bulletin board?

Older students - Have the students observe the room at the end of the day. Then after they leave make some changes to the room; add items, remove items, or move items around. As their first activity the next morning have the students write down what has changed. This is a great first week activity.

Always make sure there are some changes that are easily noticed such as moving a large piece of furniture or turning a poster upside down.

Observation Walk: Go for a walk around the school. After returning to the classroom ask questions what the students saw. For example, What color was??? What was a person doing? What was the person wearing? What was the weather like? My last question is always, “How many steps did you take on the walk?

This can become an Estimation Walk by asking how many of this or that. For example, How many,,, Doors in the hallway? Tables in the cafeteria? Bikes in the bike rack? Leaves on a tree? Books in the library?

Good estimation involves both observation and inference.

Observing Forces: Most forces are invisible. We can only see the effect the force has on its surroundings. For example, you cannot see wind until it is blowing something. The mild wind may not appear if it is blowing upon a large building while it will appear if it is blowing a small tree.

Magnetism: Do a brief demonstration and lesson introducing the terms: magnetism, magnetic field, poles, attract, and repel. Then allow students through guided discovery to construct their own knowledge of magnetism using observation. Students may put together magnets to feel they attract and repel, move things with magnets, test what is attracted by a magnet, test the distance of the magnetic field, and test the strength of a magnet by seeing through what materials the magnet will attract. For example, how many sheets of paper will it attract through or will it attract through my desk top or my hand?

Sound Lesson Plan
Objective: Using guided discovery, students will be able to see, hear, and feel sound. Students will learn that sound is a vibration.

Materials: tuning forks, balloons, bell, glasses, jars, pans, pie plates, clear pie plate, overhead projector, water, wire clothes hanger, string, paper cups, instruments
Initiating Activity
: The teacher blows up a large balloon and makes a sound with it by squeezing the top as air is released. “What is making the sound?”

Activities:
1) The teacher blows up the balloon and ties it. “Not only can you hear sound, you can feel it.“ The teacher walks around the room and allows students to feel the balloon vibrate as the student talks into the balloon. The term vibration is introduced.
2) The teacher shows and talks about a tuning fork. As she talks the teacher walks around the room placing the tuning fork near students’ ears and turning it 90 degrees,
3) The teacher demonstrates the correct use of a tuning fork, tapping it once on the heel of your shoe.
4) The teacher then shows how the tuning fork sounds when it touches another object or material such as a glass, bottle, metal sink, or desk.
5) The teacher shows we can see the vibration by touching the tuning fork into a pan of water. For a vivid demonstration, use a glass pan or pie plate of water on the overhead projector. [Do not allow the students to use the water on the overhead projector.]

Divide the class in half. Assign partners.
6) One half Guided Discovery: The students will work with a partner using one tuning fork. The students will use the tuning fork on a variety of materials to see, hear, and feel sound.
7) One half Make paper cup telephones

Materials 6 ounce paper cups, string, paper clips
1) Poke a hole in the bottom center of the cup. 2) Cut a 6 to 10 foot piece of string 3) For both cups, put string from outside to inside of the cup. 4) Tie the string to paper clip to hold the string inside the cup.

Extensions:
1) Discuss how humans produce sound and how humans hear.
2) Discuss the speed of sound and breaking the sound barrier.  Compare the speed of sound to the speed of light.
3) Observe how sound travels through different mediums: liquids, solids, and gasses.
4) Make a three rubber band guitar.

Materials: Cardboard approx. 8” x 12”, rubber bands
Hold the cardboard with the 8” side to your left. On the left cut a 1/4” slit at 2, 4, and 6 inches. On the right, at 2” cut a 1” slit; at 4” cut a 3” slit, and at 6” cut a 5” slit. Place rubber bands from left to right in the slits.

Play.

5) Make a straw flute. [For older students] Material: soda straw
    Have the students chew flat one end of the straw. Cut the flat end into a V.
   
Inset the cut V between your lips and vibrate it like a musical reed.
6) Use a slinky or giant spring to show waves and discuss wave theory.
7) Discuss echoes, energy reflection.
8) Discuss how different instruments produce sounds.

Activities: Balancing Clown - Magnetic Ice Skater Appendix pp. 23-24
 

Inferences

Discovery consists of seeing what everybody has seen
and thinking what nobody has thought.    Albert Gyorgyi

Fillenworth states an inference is a logical connection between what you read or observe and what you do not know. And an inference is your best guess based on the information available and the circumstances involved. (Ceil Fillenworth, 1997)
Students need to understand that inferences are derived from facts or observations. They require knowledge and either logical or abstract thinking. Students may practice and improve their inference skills by making connections using cause and effect relationships and learning to think creatively. Cause and effect practice can be practiced using the reading strategies, pulling out the information from a text and making a connection. Students should become aware that the cause must occur before the effect.

After gaining the ability to perceive cause and effect relationships then students should be encouraged to think creatively to develop an inference from an observation or set of circumstances. A simple activity that promotes critical thinking and creativity is listing two words and asking “What do they have in common?” While students may easily see differences among items, finding similarities will be much more challenging. This activity also promotes oral communication and explaining your answer. This may done individually, with a partner, small groups, or even as a whole class brainstorming session. I use this activity as part of my students’ first assignments as they come in the morning. Students are asked to write an answer and then we discuss their responses as a whole class. See appendix p. 26 for Word Pairs list.

Teachers should accept any answer that may be explained as a commonality, being sure students only deal with the attributes of the items and not what a person could do with them. For example, for “bell and whistle” I would accept that both are “made of metal” or “make a sound” but would not allow “I own both of them.”

SCAMPER is an excellent classroom activity which encourages students to think creatively. In this activity the student looks at an object and develops original ideas about the object and different uses of the object. SCAMPER is an acronym which helps direct students in this process.

Substitute some aspect of it
C
ombine elements with something else
A
dapt or Alter an aspect of it
M
inify or Magnify an aspect of it
P
ut some part of it to other uses
E
liminate an aspect of it
R
everse an aspect of it

Scamper may be used as an independent, small group, or whole class activity.
|Students must be allowed to brainstorm ideas, making it clear that all ideas must be accepted. I usually have the students work independently for 5 - 7 minutes, then share their ideas with the class. Teachers may use small groups and develop a scoring system, giving a point for each idea that no other group has written.

[See Appendix p. 27 for Scamper worksheet]

Inference Activities

Fossils: Students learn about fossils and how they are connection to the past. Students are given fossils and must infer the type of plant or animal that made it.

Extensions:
1) Students make plaster of Paris fossils
2) Students make fossil rubbings either by using durable fossils or using commercial rubbing plates.

Tree Rings: Students learn about the growth of trees by looking at cut sections of a tree trunk. Observing the tree rings, students make inferences concerning the growth of the tree from year-to-year and what might have happened during those ‘good’ or ‘bad’ years of growth.

Extensions:
1) Students work in small groups to place historical dates on a large cut of a tree trunk. In order to protect the tree trunk, students may use small bits of clay, a toothpick, and a small flag giving the important event.

Skulls and Skeletons: Students will learn about different groups of animals by their classification, such as birds, mammals, reptiles, and fish. Students are then shown pictures of animals’ skeletons and infer the animal‘s identity.

Students learn how to look at an animal’s skull for information leading to its classification or identification. Students may observe the location and structure of the eyes, the teeth and structure of the mouth, the size of the brain, and the possible location of the backbone. Then using models or real skulls, the student must infer characteristics of the animal based on the skull.

Owl Pellets: Owl Pellets are nuggets of owl regurgitation within which are the parts of animals that the owl cannot digest. Dissecting an owl pellet reveals many bones, usually from several different animals. Based on these bones the students can infer the owl’s diet, and get a very real glimpse of a food chain.

Technically, the pellet is produced in one part of an owl's stomach, a muscular filter that sorts bones, teeth, fur and feathers from the soft, digestible parts. This is compressed into one pellet, which will sit in an owl's belly for up to 10 hours. See internet references for resources and lesson plan links.
 

Experimentation
 "No amount of experimentation can ever prove me right;
a single experiment can prove me wrong."   Albert Einstein

An experiment is an operation carried out under controlled conditions in order to discover an unknown effect or law, to test or establish a hypothesis, or to illustrate a known law.

Scientists typically apply their observation skills during an experiment. An experiment is any kind of trial that enables scientists to control and change at will the conditions under which events occur. It can be something extremely simple, such as heating a solid to see when it melts, or something highly complex, such as bouncing a radio signal off the surface of a distant planet. Scientists typically repeat experiments, sometimes many times, in order to be sure that the results were not affected by unforeseen factors.

Most experiments involve real objects in the physical world, such as electric circuits, chemical compounds, or living organisms. However, with the rapid progress in electronics and technology, computer simulations can now carry out some experiments. Experimentation using computer simulations offers many advantages. Simulations allow experiments to be conducted without any risks, are less expensive, allow students to easily change variables, and allow students to conduct experiments that could not be done in in the classroom such as creating a wind tunnel.

When doing experiments in the classroom, it is important for students to predict the outcome of the test. Always write the predictions down. When applicable, allow students to change their predictions as the test progresses.

The young scientist must understand that experiments have controls and should only test one variable. Controls are the parts of the experiment that do not change; while the variable is the part of the experiment that does change, the part that is being tested. For example, to design an experiment to test which laundry detergent cleans the best, many controls must be set. The controls to be considered are water temperature, washing machine, stains, type and color of fabric, and length of washing. Once the scientist controls all those elements, then only one variable will be tested, the type of laundry detergent.

The Plymouth Public Schools Science Fair web site http://plymouthschools.com/Science/scifair/scimeth7.htm lists excellent guidelines for experimentation:

* Write down what you expect to happen before you try your experiment.
* Be specific! Make a chart of the numbers that you are predicting and give reasons for your guesses.
* Include other guesses such as height, color, condition, size, time, etc.
* Begin a daily diary recording the progress of your experiment.
* Be sure to record numbers and observations for each day.
* Give a detailed explanation of how you will conduct the experiment to test your hypothesis.
* Be clear about the variables (elements of the experiment that change to test your hypothesis) versus your controls (elements of the experiment that do not change).
* Be very specific about how you will measure results to prove or disprove your hypothesis. You should include a regular timetable for measuring results or observing the projects (for example, every hour, every day, every week).
* Your procedure should be like a recipe - Another person should be able to perform your experiment following your procedure. Test this with a friend or parent to be sure you have not forgotten anything.

Experimentation Activities

Inclined Plane Raceway: Students test free wheeling cars (How Wheels) as they travel down an inclined plane set at different angles of incline. For an inclined plane you may use meter sticks, a thin piece of plywood, or even a narrow table.

Students change the incline, higher or lower, to see how it affects the car’s speed and distance it travels.

Extensions:
1) Have students test their own force and control as they try to roll a car a specified distance. Using the floor, draw a chalk line (the starting line) at one end of the room, then about 6 - 8 feet away draw a second line (the finish line).
Measure 2 -3 feet beyond the finish line and then place a line of pencils or paintbrushes. The challenge, roll a car from behind the starting line with just enough force to have it stop between the finish line and the paintbrushes.
Change the distances to make it more or less challenging.

How much weight will a raft hold?: Make a simple raft using four craft sticks laid side to side. Then glue one stick diagonally over the sticks to hold them together. Now, cover the entire raft with aluminum foil. Use a storage bin, large plastic bowl, or small pool to float the raft. Now, place weights on the raft to test how much weight it will hold. [I used a
5 lb. box of washers for this purpose.]

Extensions:
1) Build a different raft and test it. Do bigger rafts hold more? If it is the same size but 2 layers thick, does it make a           difference?
2) What if we use a different material to cover the raft? Does plastic wrap make a difference?
3) Does the depth of the water matter?

How much water will a diaper hold? Use a large disposable diaper. Fill a quart jar or large flask with water. For effect, color the water yellow with food coloring. Now have the students predict how much of the water the diaper will hold, absorb. Pour the water, a little at a time, onto the diaper as the diaper sits on a table, giving time for the water to absorb. After each pouring, pick up the diaper to show it is not leaking. Also note, the part that would be touching the baby is dry. Keep a running total of the amount of water poured into the diaper.

After all the water has been poured in, cut the diaper in pieces to observe what is inside the diaper that absorbed the water.

Extensions:
1) Compare how much water a small, medium, and large diaper holds.
2) Compare diapers of different manufacturers.

Is a material an insulator or conductor of electricity?: Use a toy peeping chicken that can be found in toy stores and in most stores around Easter. The chicken peeps when a person places each of two fingers on a metal ring under the chicken. It works because our body conducts electricity and completes and electrical circuit. First, show this to the students. Next, have all the students make a large circle holding hands. Have two students let go of their hands and have each student put one finger on the metal ring under the chicken. The teacher may want to help hold the chicken. The chicken will peep as every student in the circle helps complete the circuit. To prove this, have any two students let go of each other’s hands and the chicken will stop peeping.

Now let’s experiment. Decide on what material you want to test for electrical conductivity. Even better, have the students decide on the material. To test the material, have two students let go and hold the material in each hand to complete the circuit. For example, to test a piece of string, two students let go of their hands and each one now holds the end of the string between them.

HINTS: 1) Always be sure that all students are holding hands
              
2) Always be sure the two students touching the chicken are not touching each other’s hands.

Extensions:
1) Use several small groups, and several chickens, to test the materials instead of one large group.
2) Is there a limit regarding how many people may be in the circle to complete the circuit and have the chicken peep? You may need to include other classes for this test.

Crystals: Easy experiment that demonstrates the formation of stalagmites and stalactites. [Appendix p. 29, ‘Dripper’]
http://school.discovery.com/sciencefaircentral/jvc/inthelab/earthscience79.html

Drawing Conclusions

"The art of drawing conclusions from experiments and observations consists in evaluating probabilities
and in estimating whether they are sufficiently great or numerous enough to constitute proofs."
Antoine Laurent Lavoisier

Drawing conclusions allows the scientist to pull together everything he knows, learned, and did to reach a logical assumption of what has happened during the experiment. The conclusion should be based on background information, observations, inferences, and experimentation. If a conclusion cannot be developed, then any one of the four steps should be revisited, seeking more information.

Teachers beware. Students may develop excellent rationale and still arrive at an incorrect conclusion. Scientists do this all the time. Students need to know even incorrect conclusions are valuable. Once we know what something ‘is not’, then we will be closer to knowing what something ‘is’.

The scientist now assesses the entire process and determines the results of the process.

The Plymouth Public Schools Science Fair web site http://plymouthschools.com/Science/scifair/cnclsion.htm
lists some guidelines for conclusions:
* List other things you learned.
* Explain what you learned from your experiment.
* Explain the importance of your results.
* Summarize any difficulties or problems you had doing the experiment.
* Do you need to change the procedure and repeat your experiment?
* What would you do differently next time?

Drawing Conclusions Activities

Mystery Bucket: See Appendix p. 28 for complete directions.

Students watch as a colored liquid is poured into a covered black container and a few moments later clear liquid flows out the bottom. A second color is then used, and once again, clear liquid flows from the bottom.
Students must then draw a diagram or write an explanation of this occurrence.

Condiment Diver The world's simplest Cartesian diver
http://www.exploratorium.edu/snacks/condiment_diver/index.html

Squeezing a plastic bottle filled with water and a condiment packet makes the packet sink. Letting go of the bottle makes the packet rise.

Materials: Squeeze condiment packet (soy sauce, ketchup, etc.)
Clear plastic bottle with tight-fitting lid
A glass or cup of water

First, you have to figure out if your condiment packet is a good Cartesian diver candidate. Fill a glass with water and drop in your packet. The best packets are ones that just barely float.

After you have found the proper packet, fill an empty, clear plastic bottle to the top with water. Shove your unopened condiment packet into the bottle. Replace the cap... and you're done! Squeeze the bottle to make the diver sink, and release to make it rise. Amazing!

Many sauces are denser than water, but it is the air bubble at the top of the sauce that determines whether the packet will sink or swim. Squeezing the bottle causes the bubble to shrink. This smaller bubble is less buoyant and the packet sinks.

By Eric Muller Originally published in The Physics Teacher, May 1996

Downhill Race http://www.exploratorium.edu/snacks/downhill_race.html

Two cylinders that look the same may roll down a hill at different rates.
Two objects with the same shape and the same mass may behave differently when they roll down a hill. How quickly an object accelerates depends partly on how its mass is distributed. A cylinder with a heavy hub accelerates more quickly than a cylinder with a heavy rim.

Materials: 2 identical round metal cookie tins (such as those from butter cookies).
10 large metal washers (about 1/4 pound [112 g] each).
Double-sided foam stick-on tape (or adhesive-backed Velcro).
A ramp.

Arrange five of the washers evenly around the outside rim of the bottom of one tin. Stack five washers in the middle of the bottom of the second tin. In both cases, secure the washers with tape or Velcro. [See Appendix p. 30]

Instructions: Place both tins at the top of the ramp. Be sure the tops are on. Ask your students to predict which tin will reach the bottom of the ramp first. Release the tins and let them roll down the ramp. The tin with the mass closer to the center will always reach the bottom first.

At the top of the ramp, both tins have identical potential energy, since both have the same mass and are at the same height. At the bottom of the ramp, each tin will have part of its original potential energy appearing as linear (or translational) kinetic energy and the rest appearing as rotational kinetic energy. Though both tins have the same total mass, each has this mass distributed differently. It is harder to get the tin with its mass distributed along the rim rotating than it is to get the tin with its mass concentrated at the center rotating. The tin with its mass at the rim will use a greater part of its original potential energy just to get rolling than will the tin with its mass concentrated at the center. Therefore the tin with its mass at the rim has less energy available to appear as translational kinetic energy, resulting in a lower linear speed. The tin with its mass concentrated around the rim will lose the race to the bottom of the ramp, and the tin with its mass concentrated at the center will win.

Extensions:
1) Experiment with rolling cans of soup down an inclined plane. Solid soups roll down the incline at a slower rate than liquid soups. The liquid does not have to rotate with the can, so the potential energy of the liquid soup can go into linear motion, not into rotation of the soup.

Take It From the Top     http://www.exploratorium.edu/snacks/take_it_from_the_top.html

Simple wooden blocks can be stacked so that the top block extends completely past the end of the bottom block, seemingly in a dramatic defiance of gravity. To make this work, you must start moving the top block first and then proceed on down the stack, rather than starting from the bottom up. A mathematical pattern can be noted in the stacking.

Materials: Approximately 15 to 20 uniform, flat, and rectangular blocks. (The particular size is not crucial, as long as all blocks are the same. We have found that 1 x 4 x 9 inch [2.5 x 10 x 22.5 cm] finished pine works well.) Textbooks provide an instantly available set of uniform "blocks." Other readily available stackable objects include flat rulers, index cards, or playing cards. You can also cut pieces of matte board or masonite to any desired size; if you want to make lots of smaller sets for individual use.

Instructions: Stack the blocks evenly on top of one another to make a vertical column. Position the stack so that you are facing the long side of the blocks. Start at the top of the stack. Move the top block to the right so it overhangs the second block as far as possible without falling. Now move the top two blocks to the right as a unit so they overhang the third block as far as possible without falling. Move t he top three blocks, and continue on down the stack. How many blocks must you move before the top block is completely beyond the balance point?

Notice that you can never move a given block over as far as you moved the previous one. The larger the stack of blocks you are moving, the smaller the distance you can move them before they become unbalanced and topple over.

When you move the top block over so that it just balances, its center of gravity, or balance point, rests over the edge of the block below. Each time you move a block over, you are finding the center of gravity of a new stack of blocks - the block you move plus the blocks above it. The edge of each block acts as a fulcrum supporting all the blocks above it.

Extensions: Math
By considering the positions of the centers of gravity of the blocks as the stack is built, it can be shown that the first block will be moved 1/2 of a block length along the second block, the top two blocks will be moved 1/4 of a block length along the third block, the top three blocks will be moved 1/6 of a block length along the fourth block, the top four blocks will be moved 1/8 of a block length along the fifth block, and so on. Do you see the pattern?

How far will the nth block be moved along the block below it? The answer is: 1/2n of a block length along the n + 1 block.

It’s All in the Wrist By Kathy Hunt    Sciencenter  Ithaca, NY
http://www.mos.org/learn_more/ed_res/cheapbook/wrist/index.html

When an object spins around, an apparent force is created which appears to pull the object outward. We experience with this effect from observing washing machines, merry-go-rounds and amusement park rides. One common classroom demonstration of this effect is to spin a pail of water around your head without spilling a drop.

In both activities, students will provide the force necessary to move an object by rotating their wrists. According to Newton’s Law of Motion, these moving objects will tend to move in a straight line. However, these objects are enclosed in circular containers. As the objects move, they push against the containers and the containers push against the objects. As a result, the objects travel within the containers in a circular path along the walls of the container. If the walls of the container also happen to be slanted, the object will roll along the slant as it pushes outward.

Materials (per student)
Activity #1: * Clear helium quality balloon * Penny

Activity #2 * Small marble
* Glass or clear plastic jar with a mouth opening more narrow than the opening of the jar (ex. peanut butter jars) Or plastic or paper cup with bottom removed.
* Collection of jars and cups with various shapes.

Instructions: Have each student place a penny in a clear helium quality balloon and then inflate the balloon. Have them hold the balloon in one hand and rotate their wrist. What happens to the penny? Does the penny’s behavior change if students change the rate at which they spin the balloon? Does the penny’s behavior change if they change the angle at which they spin the balloon?

Next have each student place a marble on the table and place the opening of a container with a narrow mouth and/or slanted sides over the marble. Have students predict what will happen as they begin rotating the container. Have them test their predictions by twirling the cup against the table surface. What happens to the marble? Does the marble’s behavior change if students change the rate at which they spin the container? What happens if they use containers of different shapes? Does the amount of slope of the container’s sides affect the marble’s behavior? Does it make a difference if the sides slope in or out? Can they use a container to lift the marble off the table surface?

Building a Better Bridge Activity See Appendix p. 31
 
Resources
Books
25 Science Mini Books
Weiner, Esther. International Thomson Publishing, 1999.
202 Oozing, Bubbling, Dripping, and Bouncing Experiments
Van Cleave, Janice. John Wiley & Sons, Inc., 1996.
203 Icy, Freezing, Frosty, Cool and Wild Experiments
Van Cleave, Janice. John Wiley & Sons, Inc., 1999.
A to Z Crafts
Grove, Susan and Cannon-Morello, Karen. Carson-Dellosa Publishing Co. Inc., 1996.
The Case for Constructivist Classrooms.
Brooks, Jacqueline and Martin.
   Association for Supervision & Curriculum Development, 1999.
Creative Sciencing
Ideas and Activities for Teachers and Children Gr. K-8
De Vito, Alfred and Krockover, Gerald H. Scott. Foresman & Company, 1991.
Detective Science: 40 Crime-solving, Case-breaking, Crook-catching Activities for Kids
Wiese,
   Jim. John Wiley & Sons, 1996.
Earth Science for Every Kid
Van Cleave, Janice. John Wiley & Sons, Inc., 1991.
Hands-On Physics for Elementary Grades
Parratore, Phil.Carson-Dellosa Publishing Co. Inc., 2001.
National Parks and other Park services Sites
Hatch, Lynda. Instructional Fair Publishing, 1999.
Nature Crafts
Gr. K-3 Holzschuher, Cynthia. Carson-Dellosa Publishing Co. Inc., 1997.
Science on a Shoestring
2nd Ed. Strongin, Kara and Strongin, Gloria. Dale Seymour Publications, 1991.
Sharing Nature With Children Cornell, Joseph. Dawn Publications, 1998.
Simple Machines
Gr. K-3 Albert, Toni Ed.D. Carson-Dellosa Publishing Co., 1994.
Skeleton
Parker, Steve. Knopf, 1988.
Weather Sense Temperature, Air Pressure, and Wind
Gr. 4-5 Wiebe, Ann. AIMS Education Foundation, 2002.

Internet Resources
Bill Nye.com http://www.billnye.com/
Coin Investigation: How Can You Use Tools? http://www.mos.org/learn_more/ed_res/cheapbook/coininvest/
Condiment Diver Experiment http://www.exploratorium.edu/snacks/condiment_diver/index.html
Constructivism http://www.funderstanding.com/constructivism.cfm
dk.com Eyewitness Books http://us.dk.com/static/cs/us/11/science/index.html?11CS^
Dr. Labush’s Links To Learning
http://www.netrox.net/~labush/
Science Links
Excellent http://www.netrox.net/~labush/scilinks.html
Dr. Matrix' Web World of Science http://www.scientium.com/drmatrix/
Experimental Science Projects http://www.isd77.k12.mn.us/resources/cf/SciProjIntro.html
Fun Science Gallery http://www.funsci.com/texts/index_en.htm
How Stuff Works http://www.howstuffworks.com/
Magnet Man Experiments http://my.execpc.com/~rhoadley/magindex.htm
Momentum Machine http://www.exploratorium.edu/snacks/momentum_machine.html
Owl Pellets Many resources http://www.pelletsinc.com/resources.html
Owl Pellet Dissection Online http://www.kidwings.com/owlpellets/index.htm
Owl Pellet Lesson Plan http://www.iit.edu/~millst/eco3/pellet_a.htm
Observation and Experimentation Article
   http://encarta.msn.com/encnet/refpages/RefArticle.aspx?refid=761557105&para=19#p19
Piaget Assimilation / Accommodation http://www.funderstanding.com/piaget.cfm
Reading and Writing in the Science Classroom http://www.eduplace.com/science/profdev/articles/bowers.html
Science Court for Schools Songs and Lyrics http://www.tomsnyder.com/classroom/scicourt/index.htm
Science of Superheroes http://www.bbc.co.uk/science/hottopics/superheroes/index.shtml
Science Lesson Plans http://www.lessonplanspage.com/ScienceK1.htm
Scientific Method Flowchart http://whyfiles.larc.nasa.gov/text/educators/tools/pbl/scientific_method.html
Songs About Science and Nature http://songsforteaching.homestead.com/Science.html
The Educator’s Cheapbook http://www.mos.org/learn_more/ed_res/cheapbook/index.html
Tired Weight. Calculate the weight of a car by using air pressure
   http://www.exploratorium.edu/snacks/tired_weight/index.html

Science Fair Sites
Amateur Scientists Site http://www.funsci.com/texts/wsites_en.htm#6
Science Fair Central http://school.discovery.com/sciencefaircentral/
Science Fair Project http://plymouthschools.com/Science/scifair/scimeth7.htm
Science Fair Project Resource Guide http://www.ipl.org/div/kidspace/projectguide/
The Ultimate Science Fair Resource http://www.scifair.org/index.shtml

Companies
Acorn Naturalist Resources for the Trail and Classrooms  http://www.acornnaturalists.com/store/
American Science and Surplus http://www.sciplus.com/
Carolina Biological Supply http://www.carolina.com/corn Publications
Discount School Supply http://www.discountschoolsupply.com/default.asp
Edmund Scientific http://scientificsonline.com/default.asp
ETA/Cuisenaire Science http://www.etacuisenaire.com/catalog/department?deptId=SCIENCE
Half.com Buy videos and books http://half.ebay.com/index.jsp
Pearson Learning and Dale Seymour Publications http://www.pearsonlearning.com/index.cfm
Pellets, Inc http://www.pelletsinc.com/index.html
 

The Scientific Method As Explained by Dr. John
http://www.scifair.org/articles/sm.shtml

Over many years researchers have developed a method that allows a scientist to have an orderly and acceptable way to prove or disprove their theories. This is what we call the Scientific Method. There are many arguments and ideas that are non-scientific and do not follow the scientific method. An example of this type of thinking goes like this: "Flying Saucers must be in the sky because you can't prove that they aren't" This reasoning is not scientific. The real scientific question would be stated, " I think that there may be flying saucers in the sky and I will design and run an experiment to see if my idea is correct". Scientists may argue over the experimental procedure and conclusions but there will be method and data to discuss.

Here are the Scientific Method Steps for Your Science Fair Experiment

Select a Topic
Remember a Science Fair Project is an experiment to find an answer to a question, not just showing what you know. As I demonstrated with the flying saucer argument, not all statements are scientific and the scientific method won't be useful to everything. Be sure and propose a question or problem that can be formulated in terms of hypothesis that you can test.

State your Purpose
What are you trying to discover? Define your variables (parts of your experiment that will change). Doing this that will help you find your answer. You should choose one variable that you can control (called the "independent variable") and another variable that you can accurately measure and will change in response to changes in your independent variable. This is your "dependent variable". Then, you must be able to control your other variables or your experiment could be flawed (you can't trust the data).

Do your Research
Find out about what you want to experiment with. Read books, magazines, browse the WEB, ask teachers, professors or scientists. You need to learn what is already known about your topic. Keep track of where you got your information from and develop a reference list.

State Your Hypothesis
A hypothesis is a question that has been stated so it can be tested by an experiment. For example: "I think that plants will grow differently under different colored lights. I think that they will grow best under green light because they are green." Then, you design an experiment to test this hypothesis.

Develop an Experimental Procedure
Select only one element to change in each experiment. Don't forget things that can be changed are called variables. Change something that will help you answer your questions and keep the others fixed. You must be able to explain the variable changes and measure it. Then you run the experiment without these changes. This is called the control experiment. This allows measurement of change.

Perform the Experiment and Record Data
When you do experiments, record all measurements made. Data can be amounts of chemicals used, how long something is. Qualitative data is also useful and should be recorded. For example, it smelled bad, the color changed, it got moldy.

Analysis
Put your data into graphs and tables. Are there patterns? Do statistics if you know how. This will help you understand your experiment and produce a conclusion.

Conclusion
Use the analysis of your experimental data and observations to try to answer your original question about your hypothesis ("Will plants grow better under green light?"). Was the hypothesis correct? Was the hypothesis incorrect? You may have surprised yourself and disproved your own hypothesis. This is still good science and valuable information. Your experiment is still valid. Don't be disappointed if you proved your idea incorrect, be happy you ran a successful experiment and gained knowledge. This is the mark of a scientist and you still have a good Science Fair Project!

Scifair.org The Ultimate Science Fair Resource http://www.scifair.org/index.shtml

Project Steps by Dr. John
http://www.scifair.org/articles/steps.shtml

1. Selecting A Topic
The first step in preparing a good science fair project is to select a topic for your project. Being the first 'hurdle' a student faces when starting a science fair project and they are often faced with quite a dilemma. Choosing a good project is a very important because is can make the difference between a good and excellent project. First of all, you should pick a topic you are interested in. Secondly, it doesn't have to be complicated. Students often select complicated projects and then end up not fully understanding the concepts or even giving up on the project.

2. Research your Topic
After selecting your topic, learn everything about it. Books on your topic can most likely be found in your local library or bookstore. The best source for information is here on the Internet. You can use the many search engines available to find information or try our Science Links page with a vast amount of links to various science related sites on the Internet.

3. Make A Plan
Once you consider yourself an 'expert' about your topic, make a plan as to how you will conduct your experiment. Your plan should include the following:
* The purpose of your experiment
* The variable(s) or the things that you are going to change during the experiment.
* Your Hypothesis or what you think the outcome of the project will be.
* A detailed procedure outlining how you will conduct the experimentation.

4. Conduct the Experiments
The next step is to follow the plan that you have written. While conducting the experiments keep detailed notes on everything that you observe. You may even want to take pictures or make sketches of your observations. These notes are vital to your experiment because they are needed when you write your report and make your display.

5. Analyze Your Results
Once you are finished with the experiment, organize your notes. You may want to recopy your notes so that they are more organized and can be easily understood by others. Then, analyze them. Ask yourself, what happened, did the results agree with your hypothesis, and so on. Make graphs and charts to represent the data to help you analyze it.

6. Write A Report
Write a detailed report about your project. Tell exactly what you did, how you did it, and what you discovered. Be sure you write all about your plan and your experiment. Include your data, and perhaps some charts and graphs to help readers interpret the information. Be sure you also include some of the background information you learned.

7. Make your Display
The Display is crucial to your success at the fair because it tells about your project. The display must be neat and well organized. It should include background information, the problem, your hypothesis, your procedure, your results, your conclusion, your report, and graphs and charts. You can also include photos or drawings of your experiments.

8. Rehearse Your Presentation
When you make your presentation to the judges, it is important that you are prepared and know what you are going to say before you have to say it. By rehearsing your presentation, you get an opportunity to 'work the bugs out' and become to feel comfortable talking about your project. You should start out rehearsing by yourself and then find volunteers to be mock judges and present it to them. You will calmer and more composed on the science fair day if you are prepared and know what you are going to say.

9. Do your BEST!
At the science fair, try to be as calm and professional as possible. Know what you are talking about and be confident, you will do fine!!!

Scifair.org The Ultimate Science Fair Resource http://www.scifair.org/index.shtml
 
Balancing Clown and Balancing Cat      Directions

Balancing Clown
Materials:
Clown patterns for tracing or two copies per student
Scissors
Crayons / markers
Glue
2 pennies per student

Trace the clown on the next page twice onto construction paper or tag board. Color the clowns brightly. Cut out the two figures. As you glue the two pieces together, also glue a penny in between each of the hands. The pennies will be hidden inside the hands.

The little paper clown will balance everywhere, on a pencil point, on a finger, or as a tightrope walker on a thread or string.

The weight of the coins cause the center of gravity of the clown to shift below his nose, so that it remains balanced.

Balancing Cat
Materials and directions same as above.
Experiment with the placement of one or two pennies inside the cat’s tail as you glue the two patterns together
.
This principle of lowering the center of gravity is employed by a tightrope walker using a long horizontal pole. If the pole is long enough, the walker’s center of gravity can be lowered to, and even below the tightrope.

Budget Proposal

Qty                 Item                                                                 Total

1 ea.             How to Do Science Experiments [Ace]                                    $27.00
1 ea.             Sounds Around Us [Dale Seymour]                                         $15.00
1 ea.             Science on a Shoestring [Dale Seymour]                                  $20.00
1 set             Look Once Look Again 12 books [School Specialty]              $29.00
1 box            Asst. Rubber Bands 1 lb. [School Specialty]                            $ 5.00
1 set             Student Mirrors                                                                      $10.00
1 ea.             String [Wal-Mart]                                                                   $ 2.00
2 ea.             Magnifiers 2” Diameter [Edmund Scientific‘s]                          $ 8.00
1 ea.             Alcomax Magnet [Edmund Scientific‘s]                                  $12.00
2 sets            Color Ring Magnets [Edmund Scientific‘s]                              $ 8.00
1 ea.             Super Slinky [Edmund Scientific‘s]                                         $ 8.00
1 set             2 Magnets Showing Poles [Edmund Scientific‘s]                     $ 9.00
1 set             Tuning Forks [Edmund Scientific‘s]                                       $28.00
2 ea.             Peeping Chickens                                                                  $ 8.00
2 boxes         Craft Sticks S&S Recreation                                                 $ 8.00
6 feet             Magnetic Tape                                                                     $ 3.00
100 ea.         9 oz. Paper Cup                                                                    $ 3.00
30 each         Owl Pellets [Pellets, Inc.]                                                     $40.00
1 each           Food Chains Transparency                                                    $ 3.50
1 each           Bone Sorting Chart Poster                                                     $ 3.50
                                                                                                  TOTAL  $ 250.00